Kepler | Space Jockey

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Awards & Nominations

Kepler has received the following awards and nominations. Way to go!

Global Finalist (People's Choice)
Global Peoples' Choice FinalistVote for Us!
Local Peoples' Choice Winner

The Challenge | Space Jockey

Build a tool that allows a user to virtually experience riding on any one of NASA’s current Earth observing satellites and allow for co-localization of data from various instruments.

DREAM SPACE SIMULATOR

This project is aimed at providing an experience of travelling to space in an interactive and educational manner.

Kepler

DREAM SPACE SIMULATOR


MODULE 1:

THE VIRTUAL REALITY SIMULATOR

Components used:

  • Dream VR (wearable)
  • Android phone/iOS phone

Software used:

  • Unity 5.6
  • Google cardboard SDK
  • Maya

Working:

The 3D models have been created and rigged using MAYA. We tried to keep the cockpit model as realistic as possible. The models were integrated in UNITY and proper rules of association were enforced so that the models interact as a unit. The Unity created app receives instructions in form of JSON format which are decoded in C#.

MODULE 2:

DYNAMIC ORIENTATION CHANGING CHAIR

Components used:

  • Vibration motor(6V)
  • Servo (15kgcm)
  • Arduino uno

Software used:

  • Arduino IDE

The chair has two modules:

  • 1)Vibration module
  • 2)Orientation module

Both the modules are connected by a single Arduino which receives instructions from AI BOT.

Vibration module: The bottom of the chair is rigged with 3 vibration motors which are power up while interacting in the virtual reality. During the launch sequence the three motors work synchronously to provide the maximum vibrations while during interaction they respond depending on the directional events in the virtual reality.

Orientation module: the orientation of the chair is changed during the launch sequence. The back support is pulled to provide a more up-facing view to give a feel of acceleration during a real launch.

MODULE 3:

THE GLOVE

Components used:

  1. Arduino uno
  2. HC-05 Bluetooth module
  3. MPU6050 module
  4. IR module

Softwares used:

  • Arduino IDE

Documentation of the Glove Gesture recognition has always be a pain for developers. There are two solution presently available for gesture recognition, image processing and through some hardware in form of glove or band. The problem with image processing is that a person always need a view of camera at his hand for getting the image. And when it comes to hardware gloves or bands, the problem with these gadgets is that they are too costly. We decided to design our own gloves to bring down the cost. The main reason of high costing of these gadgets is high cost of sensors which are used in this. Therefore we designed our own sensors. We used most trivial laws of physics that as light goes through multiple reflections its intensity reduces. We took 2m of transparent plastic pipe and cut it into pieces according to length of fingers and then were wrapped with electric tape to reduce the loss of light. Then we attached a IR emitter and receiver at two ends and observed as the pipe was bent the intensity reduces which we measured using an android. Then we used MPU6050 sensor to get the alignment of hand. And using the data from these sensors we were able to gesture as well as complete orientation of the hand. Then we used HC-05 (Bluetooth module) to send the data to mobile. Ultimately we were able to bring the cost of complete gesture recognition glove under $25. Components used: Arduino Uno HC-05 MPU6050 IR Module ESP8266

MODULE 4:

ARTIFICIAL INTELEGENT ASSISTANT

Hardware and Equipment used:

  • GSM module
  • Arduino uno
  • BlueTooth-HC05 module
  • 4 channel 12V 10A relay control board module with optocoupler for PIC AVR ARM

Programming Platforms

  • For programming the Arduino uno, we have used the default Arduino IDE.
  • We have developed our Android app using Android Studio (JAVA and XML).
  • Database connectivity is done using Google's Firebase.
  • For augmented reality we have used Unity along with the Vuforia SDK.

Implementation:

  • All the components are giving readings to the Arduino, where we are converting these readings into character code in order to send the bytes efficiently and quickly to the computer. Inside a never ending loop, every reading corresponds to a character.
  • A code should run on the computer in order to receive the data that is being sent by arduino via serial ports.
  • For developing the android app we are using android studio and to convert voice to text we are using the standard google api.
  • For speech recognition we are using acoustic-phonetic speech parameters for speaker-independent speech recognition in the android app.
  • We have the AI (artificial intelligence) virtual assistant which uses deep learning techniques like CNN (Convolutional Neural Network) using python to implement the natural language processing.
  • For the augmented reality app we are using Unity IDE and Vuforia SDK (It is an Augmented Reality Software Developments Kit (SDK) for mobile devices that enables the creation of Augmented Reality applications).
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SpaceApps is a NASA incubator innovation program.